Gamification Garden

Leading agency: L’Albero
Area(s) of intervention: Basilicata (Melfi)
Total budget: € 64.000
NOPLANETB contribution: € 57.600
Duration: 18 months
Starting date: 1st of November 2018
Contacts: info@lalbero.org

Summary of the project

The project aims to conduct a communication campaign able to raise children awareness of the responsible production and consumption.
To achieve this, the principles underlying the multiple intelligences theory will be applied, combined with theatrical and game-based learning techniques that will enable all children to enjoy the topic covered and understand it in depth.
There will be 4 primary school classes, each with its own lab. Each class will explore each of the following topics: food, sustainable housing and city, renewable energy, re-use and recycling.
Each lab will be structured in two steps:
• step 1: the educators will help the children in the learning and research process, by applying the multiple intelligences theory and game-based learning techniques
• step 2: the children will be actively designing games that will be proposed during a final performance by the same character they will contribute to create and that will be played by a professional actor.
Those two steps will culminate in a final performance that will engage and entertain children and parents from the local community. The resulting work will be expanded and optimized for web and digital publishing as 4 different edutainment contents for all Italian children and families.
This proposal will foster children imagination and will make use of tools and languages from different areas (performing arts, gamification, web and digital) in order to create new and diverse activities stemming and expanding from the regional experience of Basilicata.

Beneficiaries

  • 1,800 children
  • 1.000 parents
  • 1.000 people at the event

Overall achievements

Goal n.1 – Labs in school: Four creative and educational labs about the environmental sustainability were led in 5 primary school classes with 78 students. All the work done by the educators was collected and shared online in an handbook available in Italian and English.
Goal n.2 – The theatre and games performance: The performance “Play Garden” was brought to the scene (460 spectators). Five sample groups of children have completed a questionnaire to evaluate the efficacy of the performance. This analysis, carried out in May 2019, reported positive results.
Goal n.3 – Digital edutainment contents production: The production of the edutainment contents aimed to expand the project target from local to national scale, reaching 1.800 users on average per edutainment content. Four edutainment contents (each consisting of 3 videos, 8 educational games and 1 e-book) were published online. Each video reached 7115 people on Facebook and 95 unique users. The educational games were evaluated by 1810 unique users.

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